(They’re rare enough that people use them for margin trading scams at Jita.) Faction armor plates, that are worse than the Federation Navy plates in every way.Faction anchorable bubbles, which have a smaller radius than T2.Plus, the only ship in the game with a gas harvester bonus can fit the T2 versions without compromising the rest of its fit. Faction gas harvester s, which have worse performance than T2.(Reduced chance of side-effects from boosters.) Edge implants - the most useless implant set in the game.What can you buy with Syndicate LP that’s valuable? Turns out, pretty much nothing: The Intaki Syndicate LP store, however, is firmly in last place.
NPC null-sec doesn’t allow you to drop I-Hubs, of course - instead, because the space is owned by one of the pirate factions, the stations will have agents in them. In sovereign null-sec, there are generally no missioning agents to be found income primarily comes from deploying an Infrastructure Hub to boost the spawn rate (and quality) of cosmic anomalies, and ratting there. Syndicate LP is about as useful as wooden nickels.There are very few high-value moons in Syndicate the ones that do exist are generally towered by CFC-affiliated entities, who are within one capital midpoint of Syndicate.
When Syndicate residents talk about moongoo, they mean that moon miners produce ripe Camembert.Escalations, when they happen, tend to spawn in PF-346 or X-M2LR - the most traveled and action-heavy systems in the region. Most of the region has poor true-sec ratings this means that cosmic anomalies spawn infrequently (and are poor quality), and the belt rats are mainly cruisers, with battleships maxing out at 1-2 per spawn and averaging 800-900K isk in bounties. When you warp into a belt, the rats pull up next to you and offer to clean your windshields.The main contributor to this is Syndicate's well-earned reputation as the worst money-making region in the game - it has less opportunities than most of lowsec, and far less than any of the other NPC nullsec regions (Curse, Venal, Great Wildlands). Instead, they promptly wither on the vine in Syndicate, and collapse. What typically happens: An alliance has lived in their own sovereign nullsec for a while, and lose that space due to a war or a breakdown in diplomacy they announce that they’re retreating to Syndicate to reorganize and rebuild. The Syndicate region, a little slice of NPC nullsec in the northwest, has a well-deserved reputation of being an alliance killer. After yesterday’s topic about an useless item (micro smartbombs), it seems natural to continue ranting about other useless items :)